
Players now
125
24h peak
125
Peak (tracked)
238
Coilr players
1
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
3,121
Pos / Neg
2,927 / 194
% positive by month
No verified owner has reported a time for Cyber Knights: Flashpoint yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when Cyber Knights: Flashpoint is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 19:00 with about 221 people in game — 3.5× as many as at 10:00, the quietest hour.

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As of September 2026, about 125 people are playing Cyber Knights: Flashpoint on Steam right now, with a 24-hour peak of 125 concurrent players.
Cyber Knights: Flashpoint's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)