
Players now
2
24h peak
5
Peak (tracked)
11
Coilr players
2
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
97%
Total reviews
1,501
Pos / Neg
1,453 / 48
% positive by month
Coilr's own 0-100 score from players who own The Procession to Calvary. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate The Procession to Calvary.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own The Procession to Calvary, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when The Procession to Calvary is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~31%).
Players online by hour (UTC) · peak 11:00 UTC

Four Last Things
Dark Comedy · Philosophical

Paradigm
Surreal · Point & Click

Cyanide & Happiness - Freakpocalypse (Episode 1)
Dark Comedy · Point & Click

Rogue Warrior
Dark Comedy · Short

The Search
Philosophical · Surreal

Jazzpunk: Director's Cut
Surreal · Comedy

Plug & Play
Surreal · Short

LEAVES - The Journey
Surreal · Point & Click
As of August 2026, about 2 people are playing The Procession to Calvary on Steam right now, with a 24-hour peak of 5 concurrent players.
The Procession to Calvary costs $9.99 on Steam (USD). The average Coilr player has put 3 hours in, about 3.33 per hour.
The Procession to Calvary's player activity peaks around 11:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 31% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)