
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 13h into Cyber Manhunt. Steam reviews are very positive. Heads-up: recent reviews are 73% positive, 20 points below its all-time 92%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
24
24h peak
53
Peak (tracked)
284
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
15,683
Pos / Neg
14,482 / 1,201
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Cyber Manhunt is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~46%).
Players online by hour (UTC)
Busiest around 13:00 with about 159 people in game — 8.2× as many as at 22:00, the quietest hour.
As of September 2026, about 24 people are playing Cyber Manhunt on Steam right now, with a 24-hour peak of 53 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 13h into Cyber Manhunt. Steam reviews are very positive. Heads-up: recent reviews are 73% positive, 20 points below its all-time 92%, so something may have changed lately.
Cyber Manhunt's player activity peaks around 13:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 46% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)