
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 36h into Gunfire Reborn, and at $19.99 that's about 0.56 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,442
24h peak
1,453
Peak (tracked)
2,221
Coilr players
18
Positive
93%
Total reviews
103,636
Pos / Neg
96,485 / 7,151
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.556
at $19.99
Avg playtime
36 h
across 18 players
Total tracked
647 h
No verified owner has reported a time for Gunfire Reborn yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
6%
1 of 18 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Gunfire Reborn is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~33%).
Players online by hour (UTC)
Busiest around 14:00 with about 1,326 people in game — 2.2× as many as at 22:00, the quietest hour.

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As of September 2026, about 1,442 people are playing Gunfire Reborn on Steam right now, with a 24-hour peak of 1,453 concurrent players.
Yes, 6% of tracked Gunfire Reborn owners on Coilr played it within the last two weeks, and roughly 1,442 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 36h into Gunfire Reborn, and at $19.99 that's about 0.56 per hour. Steam reviews are very positive.
Gunfire Reborn costs $19.99 on Steam (USD). The average Coilr player has put 36 hours in, about 0.56 per hour.
Across 18 tracked owners on Coilr, the average playtime in Gunfire Reborn is about 36 hours.
Gunfire Reborn's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 33% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)