
Yes. Players rate it highly.
The average Coilr player has put 29h into Deadzone: Rogue. Steam reviews are very positive, and 25% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
682
24h peak
869
Peak (tracked)
2,120
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
82%
Total reviews
16,564
Pos / Neg
13,645 / 2,919
% positive by month
No verified owner has reported a time for Deadzone: Rogue yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
25%
1 of 4 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Deadzone: Rogue is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~39%).
Players online by hour (UTC)
Busiest around 21:00 with about 1,409 people in game — 6.2× as many as at 09:00, the quietest hour.

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As of September 2026, about 682 people are playing Deadzone: Rogue on Steam right now, with a 24-hour peak of 869 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 29h into Deadzone: Rogue. Steam reviews are very positive, and 25% of tracked owners still played in the last two weeks.
Deadzone: Rogue's player activity peaks around 21:00 UTC, which points to its largest audience being in the Americas region, an estimated 39% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)