
0
playing on Steam now·
0
24-hour peak
All-time peak 5 in Sep 2026·30 days flat
On Steam, very nearly.
Nobody is playing Fe on Steam at this moment. Over the last 30 days it averaged 1 players, about the same as the month before. The most Coilr has recorded at once is 5 in September 2026; right now is under 1% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
30-day average
1
players at once, on Steam
Steam reviews
78%
Mostly Positive
Average playtime
0 h
Coilr players
Coilr players
1
who own it
Latest reading · average in view 0
This game's player count is measured about every 23 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Average and peak players on Steam at the same time, each month since Coilr started tracking Fe. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Sep 2026 (so far) | 1 | +0 | 5 |
| Aug 2026 | 1 | +1 | 4 |
| Jul 2026 (from first reading) | 0 | — | 0 |
Positive
78%
Total reviews
934
Pos / Neg
729 / 205
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when Fe is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~44%).
Peak 05:00 UTC
On Steam, very nearly. Nobody is playing Fe on Steam at this moment. Over the last 30 days it averaged 1 players, about the same as the month before. The most Coilr has recorded at once is 5 in September 2026; right now is under 1% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Fe's player activity peaks around 05:00 UTC, which points to its largest audience being in the Americas region, an estimated 44% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)