
Players now
1
24h peak
1
Peak (tracked)
1
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
775
Pos / Neg
727 / 48
% positive by month
Coilr's own 0-100 score from players who own The Escaper. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate The Escaper.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own The Escaper, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when The Escaper is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~35%).
Players online by hour (UTC) · peak 17:00 UTC

The House of Da Vinci
Escape Room · Puzzle

Underground Blossom
Escape Room · Point & Click

The Room 4: Old Sins
Escape Room · Puzzle

100 Doors Game - Escape from School
Escape Room · Hidden Object

The Room
Puzzle · Point & Click

Escape Simulator
Escape Room · Puzzle

Crayon Physics Deluxe
Touch-Friendly · Physics

Samsara Room
Escape Room · Point & Click
As of August 2026, about 1 people are playing The Escaper on Steam right now, with a 24-hour peak of 1 concurrent players.
The Escaper's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 35% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)