
Players now
27
24h peak
45
Peak (tracked)
60
Coilr players
1
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
76%
Total reviews
2,797
Pos / Neg
2,138 / 659
% positive by month
No verified owner has scored Mass Effect™ 3 N7 Digital Deluxe Edition (2012) yet.
Sign in to be the firstNo verified owner has reported a time for Mass Effect™ 3 N7 Digital Deluxe Edition (2012) yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Mass Effect™ 3 N7 Digital Deluxe Edition (2012) is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~44%).
Players online by hour (UTC)
Busiest around 15:00 with about 50 people in game — 2.5× as many as at 10:00, the quietest hour.

Mass Effect 2 (2010 Edition)
Third-Person Shooter · Space

Mass Effect (2007)
Third-Person Shooter · Sci-fi

Mass Effect™: Andromeda Deluxe Edition
Third-Person Shooter · Character Customization

The Outer Worlds
Action RPG · Choices Matter

Starfield
Space · Sci-fi

X-COM: Enforcer
Third-Person Shooter · Sci-fi

STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™
Real-Time with Pause · Choices Matter

Scourge: Outbreak
Third-Person Shooter · Sci-fi
As of September 2026, about 27 people are playing Mass Effect™ 3 N7 Digital Deluxe Edition (2012) on Steam right now, with a 24-hour peak of 45 concurrent players.
Mass Effect™ 3 N7 Digital Deluxe Edition (2012) costs $5.99 on Steam (USD). The average Coilr player has put 37 hours in, about 0.16 per hour.
Mass Effect™ 3 N7 Digital Deluxe Edition (2012)'s player activity peaks around 15:00 UTC, which points to its largest audience being in the Americas region, an estimated 44% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)