
Probably skip it unless it's deeply discounted.
The average Coilr player has put 34h into Sid Meier's Civilization VII, and at $69.99 that's about 2.06 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
12,157
24h peak
16,249
Peak (tracked)
16,249
Coilr players
7
Positive
48%
Total reviews
58,655
Pos / Neg
28,376 / 30,279
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.05
at $69.99
Avg playtime
34 h
across 7 players
Total tracked
239 h
No verified owner has reported a time for Sid Meier's Civilization VII yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 7 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Sid Meier's Civilization VII is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~43%).
Players online by hour (UTC)
Busiest around 20:00 with about 14,663 people in game — 2.7× as many as at 09:00, the quietest hour.

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As of September 2026, about 12,157 people are playing Sid Meier's Civilization VII on Steam right now, with a 24-hour peak of 16,249 concurrent players.
Probably skip it unless it's deeply discounted. The average Coilr player has put 34h into Sid Meier's Civilization VII, and at $69.99 that's about 2.06 per hour. Steam reviews are mixed.
Sid Meier's Civilization VII costs $69.99 on Steam (USD). The average Coilr player has put 34 hours in, about 2.06 per hour.
Across 7 tracked owners on Coilr, the average playtime in Sid Meier's Civilization VII is about 34 hours.
Sid Meier's Civilization VII's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 43% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)