
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 19h into Old World, and at $9.99 that's about 0.53 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
486
Peak (tracked)
821
Coilr players
16
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
82%
Total reviews
6,861
Pos / Neg
5,658 / 1,203
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.532
at $9.99
Avg playtime
19 h
across 16 players
Total tracked
301 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 16 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Old World is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 19:00 with about 721 people in game — 2.6× as many as at 07:00, the quietest hour.

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Yes. Strong reviews and great value for the hours. The average Coilr player has put 19h into Old World, and at $9.99 that's about 0.53 per hour. Steam reviews are very positive.
Old World costs $9.99 on Steam (USD). The average Coilr player has put 19 hours in, about 0.53 per hour.
Across 16 tracked owners on Coilr, the average playtime in Old World is about 19 hours.
Old World's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)