
2
playing on Steam now·
2
24-hour peak
All-time peak 11 in Aug 2026·30 days −39%
On Steam, very nearly.
Only 2 people are playing Tin Can on Steam right now. Over the last 30 days it averaged 3 players, 39% fewer than the month before. The most Coilr has recorded at once is 11 in August 2026; right now is 18% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
30-day average
3
players at once, on Steam
Steam reviews
84%
Very Positive
Average playtime
1 h
Coilr players
Coilr players
2
who own it
Latest reading · average in view 2
This game's player count is measured about every 23 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Average and peak players on Steam at the same time, each month since Coilr started tracking Tin Can. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Sep 2026 (so far) | 3 | −2 | 10 |
| Aug 2026 | 5 | +2 | 11 |
| Jul 2026 (from first reading) | 3 | — | 6 |
Positive
84%
Total reviews
1,362
Pos / Neg
1,150 / 212
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when Tin Can is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~29%).
Players online by hour (UTC)
Busiest around 15:00 with about 10 people in game — 10.0× as many as at 06:00, the quietest hour.
As of September 2026, about 2 people are playing Tin Can on Steam right now, with a 24-hour peak of 2 concurrent players.
On Steam, very nearly. Only 2 people are playing Tin Can on Steam right now. Over the last 30 days it averaged 3 players, 39% fewer than the month before. The most Coilr has recorded at once is 11 in August 2026; right now is 18% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Tin Can costs $19.99 on Steam (USD). The average Coilr player has put 1 hours in, about 19.99 per hour.