Players now
5
24h peak
5
Peak (tracked)
11
Coilr players
2
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
85%
Total reviews
1,352
Pos / Neg
1,143 / 209
% positive by month
Coilr's own 0-100 score from players who own Tin Can. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate Tin Can.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own Tin Can, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when Tin Can is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC) · peak 04:00 UTC

HELLION
Space · Space Sim

Reentry - A Space Flight Simulator
Space Sim · Science

Kerbal Space Program 2
Science · Space Sim

ΔV: Rings of Saturn
Space Sim · Science

Between the Stars
Space Sim · Space

Rocket Science
Space Sim · Science

Spaceflight Simulator
Space Sim · Science

Kerbal Space Program
Space · Space Sim
As of August 2026, about 5 people are playing Tin Can on Steam right now, with a 24-hour peak of 5 concurrent players.
Tin Can costs $19.99 on Steam (USD). The average Coilr player has put 1 hours in, about 19.99 per hour.
Tin Can's player activity peaks around 04:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)