
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 8h into Turbo Overkill, and at $19.99 that's about 2.50 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
20
24h peak
20
Peak (tracked)
70
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
7,514
Pos / Neg
7,056 / 458
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.65
at $19.99
Avg playtime
8 h
across 4 players
Total tracked
30 h
No verified owner has reported a time for Turbo Overkill yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Turbo Overkill is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 48 people in game — 3.8× as many as at 05:00, the quietest hour.
As of September 2026, about 20 people are playing Turbo Overkill on Steam right now, with a 24-hour peak of 20 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 8h into Turbo Overkill, and at $19.99 that's about 2.50 per hour. Steam reviews are very positive.
Turbo Overkill costs $19.99 on Steam (USD). The average Coilr player has put 8 hours in, about 2.50 per hour.
Turbo Overkill's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)