
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 13h into Quake II, and at $9.99 that's about 0.77 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
70
24h peak
95
Peak (tracked)
216
Coilr players
6
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
95%
Total reviews
10,375
Pos / Neg
9,891 / 484
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.747
at $9.99
Avg playtime
13 h
across 6 players
Total tracked
80 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 6 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Quake II is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~30%).
Players online by hour (UTC)
Busiest around 18:00 with about 174 people in game — 2.8× as many as at 05:00, the quietest hour.

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As of September 2026, about 70 people are playing Quake II on Steam right now, with a 24-hour peak of 95 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 13h into Quake II, and at $9.99 that's about 0.77 per hour. Steam reviews are overwhelmingly positive.
Quake II costs $9.99 on Steam (USD). The average Coilr player has put 13 hours in, about 0.77 per hour.
Across 6 tracked owners on Coilr, the average playtime in Quake II is about 13 hours.
Quake II's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)