
Players now
14
24h peak
14
Peak (tracked)
17
Coilr players
2
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
89%
Total reviews
1,895
Pos / Neg
1,686 / 209
% positive by month
Coilr's own 0-100 score from players who own BloodRayne: Terminal Cut. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate BloodRayne: Terminal Cut.
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Reported by players who own BloodRayne: Terminal Cut, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when BloodRayne: Terminal Cut is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC) · peak 18:00 UTC

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As of August 2026, about 14 people are playing BloodRayne: Terminal Cut on Steam right now, with a 24-hour peak of 14 concurrent players.
BloodRayne: Terminal Cut costs $6.74 on Steam (USD). The average Coilr player has put 3 hours in, about 2.25 per hour.
BloodRayne: Terminal Cut's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)