Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 3h into Soulworker. Steam reviews are mostly positive. Heads-up: recent reviews are 39% positive, 31 points below its all-time 70%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
166
24h peak
166
Peak (tracked)
237
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
70%
Total reviews
10,725
Pos / Neg
7,529 / 3,196
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Soulworker is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~41%).
Players online by hour (UTC)
Busiest around 13:00 with about 226 people in game — 3.2× as many as at 00:00, the quietest hour.
As of September 2026, about 166 people are playing Soulworker on Steam right now, with a 24-hour peak of 166 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 3h into Soulworker. Steam reviews are mostly positive. Heads-up: recent reviews are 39% positive, 31 points below its all-time 70%, so something may have changed lately.
Across 5 tracked owners on Coilr, the average playtime in Soulworker is about 3 hours.
Soulworker's player activity peaks around 13:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 41% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)