
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 2h into Cataclismo. Steam reviews are very positive. Heads-up: recent reviews are 76% positive, 13 points below its all-time 89%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
110
24h peak
147
Peak (tracked)
459
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
89%
Total reviews
4,328
Pos / Neg
3,841 / 487
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Cataclismo is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 16:00 with about 297 people in game — 15.6× as many as at 07:00, the quietest hour.

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As of September 2026, about 110 people are playing Cataclismo on Steam right now, with a 24-hour peak of 147 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 2h into Cataclismo. Steam reviews are very positive. Heads-up: recent reviews are 76% positive, 13 points below its all-time 89%, so something may have changed lately.
Cataclismo's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)