
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 31h into Manor Lords, and at $25.99 that's about 0.84 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
10,155
24h peak
10,155
Peak (tracked)
16,712
Coilr players
15
Positive
84%
Total reviews
90,736
Pos / Neg
76,393 / 14,343
Not enough dated reviews yet to chart a trend.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.852
at $25.99
Avg playtime
31 h
across 15 players
Total tracked
458 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
7%
1 of 15 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Manor Lords is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 9,347 people in game — 2.5× as many as at 06:00, the quietest hour.

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As of September 2026, about 10,155 people are playing Manor Lords on Steam right now, with a 24-hour peak of 10,155 concurrent players.
Yes, 7% of tracked Manor Lords owners on Coilr played it within the last two weeks, and roughly 10,155 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 31h into Manor Lords, and at $25.99 that's about 0.84 per hour. Steam reviews are very positive.
Manor Lords costs $25.99 on Steam (USD). The average Coilr player has put 31 hours in, about 0.84 per hour.
Across 15 tracked owners on Coilr, the average playtime in Manor Lords is about 31 hours.
Manor Lords's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)