Players now
0
24h peak
0
Peak (tracked)
1
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
79%
Total reviews
70
Pos / Neg
55 / 15
% positive by month
Coilr's own 0-100 score from players who own Cube Conflict. A finer verdict than a thumbs up, independent of Steam reviews.
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Reported by players who own Cube Conflict, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
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How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Cube Conflict is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~41%).
Players online by hour (UTC) · peak 02:00 UTC

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Cube Conflict's player activity peaks around 02:00 UTC, which points to its largest audience being in the Americas region, an estimated 41% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)