
Yes. Players rate it highly.
The average Coilr player has put 44h into Gorilla Tag. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,103
24h peak
1,103
Peak (tracked)
1,426
Coilr players
7
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
91%
Total reviews
85,637
Pos / Neg
78,213 / 7,424
% positive by month
Coilr's own 0-100 score from players who own Gorilla Tag. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 7 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Gorilla Tag is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~42%).
Players online by hour (UTC)
Busiest around 21:00 with about 1,182 people in game — 3.8× as many as at 12:00, the quietest hour.
As of September 2026, about 1,103 people are playing Gorilla Tag on Steam right now, with a 24-hour peak of 1,103 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 44h into Gorilla Tag. Steam reviews are very positive.
Across 7 tracked owners on Coilr, the average playtime in Gorilla Tag is about 44 hours.
Gorilla Tag's player activity peaks around 21:00 UTC, which points to its largest audience being in the Americas region, an estimated 42% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)