
Yes. Players rate it highly.
The average Coilr player has put 7h into BONEWORKS, and at $29.99 that's about 4.28 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
30
24h peak
41
Peak (tracked)
61
Coilr players
9
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
36,452
Pos / Neg
33,640 / 2,812
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$4.60
at $29.99
Avg playtime
7 h
across 9 players
Total tracked
59 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 9 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when BONEWORKS is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 17:00 with about 51 people in game — 2.8× as many as at 09:00, the quietest hour.
As of September 2026, about 30 people are playing BONEWORKS on Steam right now, with a 24-hour peak of 41 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 7h into BONEWORKS, and at $29.99 that's about 4.28 per hour. Steam reviews are very positive.
BONEWORKS costs $29.99 on Steam (USD). The average Coilr player has put 7 hours in, about 4.28 per hour.
Across 9 tracked owners on Coilr, the average playtime in BONEWORKS is about 7 hours.
BONEWORKS's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)