
0
playing on Steam now·
0
24-hour peak
All-time peak 5 in Aug 2026·30 days −33%
On Steam, very nearly.
Nobody is playing USC: Counterforce on Steam at this moment. Over the last 30 days it averaged 1 players, 33% fewer than the month before. The most Coilr has recorded at once is 5 in August 2026; right now is under 1% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
30-day average
1
players at once, on Steam
Steam reviews
67%
Mixed
Average playtime
—
Coilr players
Coilr players
0
who own it
Latest reading · average in view 1
This game's player count is measured about every 23 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Average and peak players on Steam at the same time, each month since Coilr started tracking USC: Counterforce. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Sep 2026 (so far) | 1 | +0 | 3 |
| Aug 2026 | 1 | −1 | 5 |
| Jul 2026 (from first reading) | 2 | — | 4 |
Positive
67%
Total reviews
241
Pos / Neg
161 / 80
% positive by month
No verified owner has reported a time for USC: Counterforce yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when USC: Counterforce is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Peak 11:00 UTC

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On Steam, very nearly. Nobody is playing USC: Counterforce on Steam at this moment. Over the last 30 days it averaged 1 players, 33% fewer than the month before. The most Coilr has recorded at once is 5 in August 2026; right now is under 1% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
USC: Counterforce's player activity peaks around 11:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)