
Yes. Players rate it highly.
The average Coilr player has put 5h into Loddlenaut, and at $19.99 that's about 4.00 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
13
24h peak
13
Peak (tracked)
167
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
98%
Total reviews
6,251
Pos / Neg
6,125 / 126
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.88
at $19.99
Avg playtime
5 h
across 4 players
Total tracked
21 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Loddlenaut is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~35%).
Players online by hour (UTC)
Busiest around 16:00 with about 46 people in game — 2.6× as many as at 09:00, the quietest hour.

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As of September 2026, about 13 people are playing Loddlenaut on Steam right now, with a 24-hour peak of 13 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 5h into Loddlenaut, and at $19.99 that's about 4.00 per hour. Steam reviews are overwhelmingly positive.
Loddlenaut costs $19.99 on Steam (USD). The average Coilr player has put 5 hours in, about 4.00 per hour.
Loddlenaut's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 35% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)