
Players now
1
24h peak
1
Peak (tracked)
4
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
91%
Total reviews
669
Pos / Neg
609 / 60
% positive by month
Coilr's own 0-100 score from players who own Havsala: Into the Soul Palace. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate Havsala: Into the Soul Palace.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own Havsala: Into the Soul Palace, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Havsala: Into the Soul Palace is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC) · peak 02:00 UTC

The Search
Philosophical · Hidden Object

Jotun: Valhalla Edition
Mythology · Hand-drawn

Asterigos: Curse of the Stars
Rome · Mythology

100 Doors Game - Escape from School
Escape Room · Hidden Object

The Silent Age
Alternate History · Hidden Object

The House of Da Vinci
Escape Room · Hidden Object

The Mooseman
Mythology · Puzzle

Magnus Positive Phototaxis
Escape Room · Philosophical
As of August 2026, about 1 people are playing Havsala: Into the Soul Palace on Steam right now, with a 24-hour peak of 1 concurrent players.
Havsala: Into the Soul Palace's player activity peaks around 02:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)