
18
playing on Steam now·
61
24-hour peak
All-time peak 1,214 in Aug 2026·30 days −26%
Nearly, on Steam.
Only 18 people are playing QUICKERFLAK on Steam right now, and 61 were at the same time in the last 24 hours. Over the last 30 days it averaged 163 players, 26% fewer than the month before. The most Coilr has recorded at once is 1,214 in August 2026; right now is 1% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 1h into QUICKERFLAK, and at $0.49 that's about 0.49 per hour. Steam reviews are very positive, and 25% of tracked owners still played in the last two weeks.
$0.49/hr·1h avg·88% positive·25% still active
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
30-day average
163
players at once, on Steam
Steam reviews
88%
Very Positive
Average playtime
1 h
Coilr players
Coilr players
4
who own it
Latest reading · average in view 74
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Average and peak players on Steam at the same time, each month since Coilr started tracking QUICKERFLAK. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Sep 2026 (so far) | 168 | −42 | 1,201 |
| Aug 2026 | 210 | +194 | 1,214 |
| Jul 2026 (from first reading) | 16 | — | 21 |
Positive
88%
Total reviews
2,948
Pos / Neg
2,584 / 364
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.414
at $0.49
Avg playtime
1 h
across 4 players
Total tracked
5 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
25%
1 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when QUICKERFLAK is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 02:00 with about 459 people in game — 14.6× as many as at 08:00, the quietest hour.

Angel at Dusk
Psychedelic · Bullet Hell

tomorrow won't come for those without ██████
Psychedelic · Minimalist

Linea, the Game
Music-Based Procedural Generation · Minimalist

UBERMOSH:BLACK
Bullet Hell · Twin Stick Shooter

//N.P.P.D. RUSH//- The milk of Ultraviolet
Bullet Hell · Retro

Geometry Wars: Retro Evolved
Twin Stick Shooter · Bullet Hell

Beat Hazard
Music-Based Procedural Generation · Bullet Hell

A Place, Forbidden
Lovecraftian · Minimalist
As of September 2026, about 18 people are playing QUICKERFLAK on Steam right now, with a 24-hour peak of 61 concurrent players.
Nearly, on Steam. Only 18 people are playing QUICKERFLAK on Steam right now, and 61 were at the same time in the last 24 hours. Over the last 30 days it averaged 163 players, 26% fewer than the month before. The most Coilr has recorded at once is 1,214 in August 2026; right now is 1% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 1h into QUICKERFLAK, and at $0.49 that's about 0.49 per hour. Steam reviews are very positive, and 25% of tracked owners still played in the last two weeks.
QUICKERFLAK costs $0.49 on Steam (USD). The average Coilr player has put 1 hours in, about 0.49 per hour.
QUICKERFLAK's player activity peaks around 02:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)