
Yes. Players rate it highly.
The average Coilr player has put 4h into Quasimorph. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,415
24h peak
1,415
Peak (tracked)
6,152
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
82%
Total reviews
8,078
Pos / Neg
6,658 / 1,420
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Quasimorph is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 4,628 people in game — 2.7× as many as at 03:00, the quietest hour.

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As of September 2026, about 1,415 people are playing Quasimorph on Steam right now, with a 24-hour peak of 1,415 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 4h into Quasimorph. Steam reviews are very positive.
Across 5 tracked owners on Coilr, the average playtime in Quasimorph is about 4 hours.
Quasimorph's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)