
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 9h into Wolfenstein 3D, and at $4.99 that's about 0.55 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
14
24h peak
17
Peak (tracked)
36
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
93%
Total reviews
4,355
Pos / Neg
4,067 / 288
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.584
at $4.99
Avg playtime
9 h
across 4 players
Total tracked
34 h
No verified owner has reported a time for Wolfenstein 3D yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Wolfenstein 3D is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 18:00 with about 29 people in game — 2.7× as many as at 10:00, the quietest hour.
As of September 2026, about 14 people are playing Wolfenstein 3D on Steam right now, with a 24-hour peak of 17 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 9h into Wolfenstein 3D, and at $4.99 that's about 0.55 per hour. Steam reviews are very positive.
Wolfenstein 3D costs $4.99 on Steam (USD). The average Coilr player has put 9 hours in, about 0.55 per hour.
Wolfenstein 3D's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)