
Yes. Players rate it highly.
The average Coilr player has put 13h into BlazBlue Entropy Effect. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,192
24h peak
1,192
Peak (tracked)
4,790
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
36,321
Pos / Neg
34,252 / 2,069
% positive by month
No verified owner has reported a time for BlazBlue Entropy Effect yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when BlazBlue Entropy Effect is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~44%).
Players online by hour (UTC)
Busiest around 15:00 with about 3,217 people in game — 12.4× as many as at 22:00, the quietest hour.

Blade Assault
Cyberpunk · Action Roguelike

Anomaly Agent
Action Roguelike · 2D Fighter

SANABI
Cyberpunk · 2D Platformer

Downwell
Precision Platformer · Action Roguelike

Neon Abyss
Action Roguelike · Cyberpunk

Caveblazers
Action Roguelike · 2D Platformer

Himno
Action Roguelike · 2D Platformer

Flinthook
Action Roguelike · Platformer
As of September 2026, about 1,192 people are playing BlazBlue Entropy Effect on Steam right now, with a 24-hour peak of 1,192 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 13h into BlazBlue Entropy Effect. Steam reviews are very positive.
BlazBlue Entropy Effect's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 44% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)