
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 1h into Cities XL Platinum, and at $9.99 that's about 9.99 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
4
24h peak
4
Peak (tracked)
12
Coilr players
4
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
59%
Total reviews
1,633
Pos / Neg
956 / 677
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$9.83
at $9.99
Avg playtime
1 h
across 4 players
Total tracked
4 h
No verified owner has reported a time for Cities XL Platinum yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Cities XL Platinum is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 19:00 with about 9 people in game — 9.0× as many as at 05:00, the quietest hour.
As of September 2026, about 4 people are playing Cities XL Platinum on Steam right now, with a 24-hour peak of 4 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 1h into Cities XL Platinum, and at $9.99 that's about 9.99 per hour. Steam reviews are mixed.
Cities XL Platinum costs $9.99 on Steam (USD). The average Coilr player has put 1 hours in, about 9.99 per hour.
Cities XL Platinum's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)