
Probably skip it unless it's deeply discounted.
The average Coilr player has put 2h into Gyromancer. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
0
Peak (tracked)
3
Coilr players
3
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
52%
Total reviews
348
Pos / Neg
182 / 166
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Gyromancer is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~57%).
Peak 10:00 UTC
Probably skip it unless it's deeply discounted. The average Coilr player has put 2h into Gyromancer. Steam reviews are mixed.
Gyromancer's player activity peaks around 10:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 57% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)