
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 6h into The Ship: Murder Party, and at $9.99 that's about 1.67 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
0
Peak (tracked)
10
Coilr players
14
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
86%
Total reviews
5,948
Pos / Neg
5,093 / 855
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.65
at $9.99
Avg playtime
6 h
across 14 players
Total tracked
85 h
No verified owner has reported a time for The Ship: Murder Party yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 14 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when The Ship: Murder Party is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~40%).
Players online by hour (UTC)
Busiest around 00:00 with about 5 people in game — 4.7× as many as at 06:00, the quietest hour.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 6h into The Ship: Murder Party, and at $9.99 that's about 1.67 per hour. Steam reviews are very positive.
The Ship: Murder Party costs $9.99 on Steam (USD). The average Coilr player has put 6 hours in, about 1.67 per hour.
Across 14 tracked owners on Coilr, the average playtime in The Ship: Murder Party is about 6 hours.
The Ship: Murder Party's player activity peaks around 00:00 UTC, which points to its largest audience being in the Americas region, an estimated 40% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)