
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 18h into Dishonored, and at $9.99 that's about 0.56 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
350
24h peak
680
Peak (tracked)
1,512
Coilr players
33
Positive
98%
Total reviews
88,047
Pos / Neg
85,956 / 2,091
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.567
at $9.99
Avg playtime
18 h
across 33 players
Total tracked
582 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
3%
1 of 33 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Dishonored is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 20:00 with about 924 people in game — 1.9× as many as at 07:00, the quietest hour.

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As of September 2026, about 350 people are playing Dishonored on Steam right now, with a 24-hour peak of 680 concurrent players.
Yes, 3% of tracked Dishonored owners on Coilr played it within the last two weeks, and roughly 350 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 18h into Dishonored, and at $9.99 that's about 0.56 per hour. Steam reviews are overwhelmingly positive.
Dishonored costs $9.99 on Steam (USD). The average Coilr player has put 18 hours in, about 0.56 per hour.
Across 33 tracked owners on Coilr, the average playtime in Dishonored is about 18 hours.
Dishonored's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)