
Yes. Players rate it highly.
The average Coilr player has put 3h into PixelJunk™ Monsters Ultimate. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
5
24h peak
21
Peak (tracked)
27
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
81%
Total reviews
1,312
Pos / Neg
1,061 / 251
% positive by month
No verified owner has reported a time for PixelJunk™ Monsters Ultimate yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when PixelJunk™ Monsters Ultimate is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~41%).
Players online by hour (UTC)
Busiest around 19:00 with about 21 people in game — 4.1× as many as at 10:00, the quietest hour.

Terrorhedron Tower Defense
Tower Defense · Strategy

Shad'O
Tower Defense · Strategy

Anomaly Defenders
Tower Defense · Strategy

DG2: Defense Grid 2
Tower Defense · Strategy

GemCraft - Chasing Shadows
Tower Defense · Strategy

Evil Defenders
Tower Defense · Strategy

Cubemen
Tower Defense · Strategy

Fieldrunners
Tower Defense · Strategy
As of September 2026, about 5 people are playing PixelJunk™ Monsters Ultimate on Steam right now, with a 24-hour peak of 21 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 3h into PixelJunk™ Monsters Ultimate. Steam reviews are very positive.
PixelJunk™ Monsters Ultimate's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 41% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)