
Yes. Players rate it highly.
The average Coilr player has put 4h into Mitsurugi Kamui Hikae. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
0
Peak (tracked)
5
Coilr players
3
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
80%
Total reviews
3,426
Pos / Neg
2,748 / 678
% positive by month
No verified owner has reported a time for Mitsurugi Kamui Hikae yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Mitsurugi Kamui Hikae is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~31%).
Players online by hour (UTC)
Busiest around 12:00 with about 2 people in game — 2.3× as many as at 00:00, the quietest hour.

Bayonetta
Hack and Slash · Spectacle fighter

SENRAN KAGURA SHINOVI VERSUS
Mature · Anime

RWBY: Grimm Eclipse
Hack and Slash · Female Protagonist

Soulstice
Swordplay · Spectacle fighter

Blades of Time
Hack and Slash · Female Protagonist

X-Blades
Hack and Slash · Female Protagonist

METAL GEAR RISING: REVENGEANCE
Swordplay · Hack and Slash

Hyperdimension Neptunia U: Action Unleashed
Hack and Slash · Anime
Yes. Players rate it highly. The average Coilr player has put 4h into Mitsurugi Kamui Hikae. Steam reviews are very positive.
Mitsurugi Kamui Hikae's player activity peaks around 12:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 31% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)