
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 5h into Grey Goo. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
3
24h peak
3
Peak (tracked)
10
Coilr players
6
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
68%
Total reviews
4,332
Pos / Neg
2,940 / 1,392
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 6 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Grey Goo is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~35%).
Players online by hour (UTC)
Busiest around 19:00 with about 9 people in game — 4.5× as many as at 13:00, the quietest hour.

Halo Wars: Definitive Edition
RTS · Base-Building

Supreme Commander 2
RTS · Strategy

Homeworld: Deserts of Kharak
RTS · Sci-fi

Supreme Commander
RTS · Strategy

STAR WARS™ Galactic Battlegrounds Saga
RTS · Strategy

Meridian: New World
RTS · Strategy

Supreme Commander: Forged Alliance
RTS · Strategy

Tempest Rising
RTS · Strategy
As of September 2026, about 3 people are playing Grey Goo on Steam right now, with a 24-hour peak of 3 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 5h into Grey Goo. Steam reviews are mixed.
Across 6 tracked owners on Coilr, the average playtime in Grey Goo is about 5 hours.
Grey Goo's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 35% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)