
31
playing on Steam now·
31
24-hour peak
All-time peak 125 in Aug 2026·30 days flat
Nearly, on Steam.
In October 2026, Supreme Commander averaged 51 players on Steam at once, 3% fewer than the month before. The most Coilr has recorded at once is 125 in August 2026. Only 31 people are playing Supreme Commander on Steam right now. The count now is 25% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 18h into Supreme Commander, and at $2.59 that's about 0.14 per hour. Steam reviews are very positive. Heads-up: recent reviews are 70% positive, 17 points below its all-time 89%, so something may have changed lately.
$0.14/hr·18h avg·89% positive·70% recently ▾
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Latest reading · average in view 40
This game's player count is measured about every 30 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
51
players at once, on Steam
Steam reviews
89%
Very Positive
Average playtime
18 h
Coilr players
Coilr players
11
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Supreme Commander. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 51 | +1 | 94 |
| Sep 2026 | 50 | −14 | 80 |
| Aug 2026 | 64 | +4 | 125 |
| Jul 2026 (from first reading) | 60 | — | 81 |
Positive
89%
Total reviews
3,177
Pos / Neg
2,820 / 357
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.141
at $2.59
Avg playtime
18 h
across 11 players
Total tracked
203 h
No verified owner has reported a time for Supreme Commander yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 11 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Supreme Commander is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~30%).
Players online by hour (UTC)
Busiest around 17:00 with about 84 people in game — 3.2× as many as at 07:00, the quietest hour.

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In October 2026, Supreme Commander averaged 51 players on Steam at once, about the same as the month before. The most Coilr has recorded at once is 125 in August 2026.
Nearly, on Steam. In October 2026, Supreme Commander averaged 51 players on Steam at once, 3% fewer than the month before. The most Coilr has recorded at once is 125 in August 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 18h into Supreme Commander, and at $2.59 that's about 0.14 per hour. Steam reviews are very positive. Heads-up: recent reviews are 70% positive, 17 points below its all-time 89%, so something may have changed lately.
Supreme Commander costs $2.59 on Steam (USD). The average Coilr player has put 18 hours in, about 0.14 per hour.
Across 11 tracked owners on Coilr, the average playtime in Supreme Commander is about 18 hours.
Supreme Commander's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)
About 250k copies on Steam, likely between 140k and 490k, estimated from its Steam reviews. Valve does not publish sales figures.