
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 17h into The Escapists, and at $3.59 that's about 0.21 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
54
24h peak
54
Peak (tracked)
100
Coilr players
11
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
16,198
Pos / Neg
14,613 / 1,585
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.211
at $3.59
Avg playtime
17 h
across 11 players
Total tracked
187 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 11 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when The Escapists is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~30%).
Players online by hour (UTC)
Busiest around 16:00 with about 68 people in game — 2.8× as many as at 06:00, the quietest hour.

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As of September 2026, about 54 people are playing The Escapists on Steam right now, with a 24-hour peak of 54 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 17h into The Escapists, and at $3.59 that's about 0.21 per hour. Steam reviews are very positive.
The Escapists costs $3.59 on Steam (USD). The average Coilr player has put 17 hours in, about 0.21 per hour.
Across 11 tracked owners on Coilr, the average playtime in The Escapists is about 17 hours.
The Escapists's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)