
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 9h into The Escapists 2, and at $5.39 that's about 0.60 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
156
24h peak
479
Peak (tracked)
990
Coilr players
26
Positive
91%
Total reviews
33,769
Pos / Neg
30,584 / 3,185
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.589
at $5.39
Avg playtime
9 h
across 26 players
Total tracked
238 h
No verified owner has reported a time for The Escapists 2 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
4%
1 of 26 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when The Escapists 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~35%).
Players online by hour (UTC)
Busiest around 14:00 with about 765 people in game — 2.7× as many as at 01:00, the quietest hour.

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As of September 2026, about 156 people are playing The Escapists 2 on Steam right now, with a 24-hour peak of 479 concurrent players.
Yes, 4% of tracked The Escapists 2 owners on Coilr played it within the last two weeks, and roughly 156 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 9h into The Escapists 2, and at $5.39 that's about 0.60 per hour. Steam reviews are very positive.
The Escapists 2 costs $5.39 on Steam (USD). The average Coilr player has put 9 hours in, about 0.60 per hour.
Across 26 tracked owners on Coilr, the average playtime in The Escapists 2 is about 9 hours.
The Escapists 2's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 35% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)