
1
playing on Steam now·
1
24-hour peak
All-time peak 26 in Aug 2026·30 days −93%
On Steam, very nearly.
Only 1 person is playing DOGENSTEIN on Steam right now. The most Coilr has recorded at once is 26 in August 2026; right now is 4% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
30-day average
0
players at once, on Steam
Steam reviews
74%
Mostly Positive
Average playtime
—
Coilr players
Coilr players
0
who own it
Latest reading · average in view 1
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Average and peak players on Steam at the same time, each month since Coilr started tracking DOGENSTEIN. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Sep 2026 (so far) | 0 | −4 | 2 |
| Aug 2026 (from first reading) | 4 | — | 26 |
Positive
74%
Total reviews
152
Pos / Neg
113 / 39
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when DOGENSTEIN is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~44%).
Peak 06:00 UTC
As of September 2026, about 1 people are playing DOGENSTEIN on Steam right now, with a 24-hour peak of 1 concurrent players.
On Steam, very nearly. Only 1 person is playing DOGENSTEIN on Steam right now. The most Coilr has recorded at once is 26 in August 2026; right now is 4% of that. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
DOGENSTEIN's player activity peaks around 06:00 UTC, which points to its largest audience being in the Americas region, an estimated 44% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)