
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 24h into Caves of Qud, and at $29.99 that's about 1.25 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
187
24h peak
433
Peak (tracked)
585
Coilr players
10
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
95%
Total reviews
12,621
Pos / Neg
11,997 / 624
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.22
at $29.99
Avg playtime
24 h
across 10 players
Total tracked
245 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 10 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Caves of Qud is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~45%).
Players online by hour (UTC)
Busiest around 21:00 with about 513 people in game — 2.4× as many as at 11:00, the quietest hour.

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As of September 2026, about 187 people are playing Caves of Qud on Steam right now, with a 24-hour peak of 433 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 24h into Caves of Qud, and at $29.99 that's about 1.25 per hour. Steam reviews are overwhelmingly positive.
Caves of Qud costs $29.99 on Steam (USD). The average Coilr player has put 24 hours in, about 1.25 per hour.
Across 10 tracked owners on Coilr, the average playtime in Caves of Qud is about 24 hours.
Caves of Qud's player activity peaks around 21:00 UTC, which points to its largest audience being in the Americas region, an estimated 45% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)