
Yes. Players rate it highly.
The average Coilr player has put 10h into Boring Man - Online Tactical Stickman Combat. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1
24h peak
1
Peak (tracked)
15
Coilr players
5
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
88%
Total reviews
5,418
Pos / Neg
4,777 / 641
% positive by month
No verified owner has scored Boring Man - Online Tactical Stickman Combat yet.
Sign in to be the firstNo verified owner has reported a time for Boring Man - Online Tactical Stickman Combat yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Boring Man - Online Tactical Stickman Combat is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~36%).
Players online by hour (UTC)
Busiest around 03:00 with about 5 people in game — 5.0× as many as at 07:00, the quietest hour.

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As of September 2026, about 1 people are playing Boring Man - Online Tactical Stickman Combat on Steam right now, with a 24-hour peak of 1 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 10h into Boring Man - Online Tactical Stickman Combat. Steam reviews are very positive.
Across 5 tracked owners on Coilr, the average playtime in Boring Man - Online Tactical Stickman Combat is about 10 hours.
Boring Man - Online Tactical Stickman Combat's player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 36% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)