
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 1h into Sniper: Ghost Warrior, and at $1.19 that's about 1.19 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
14
24h peak
14
Peak (tracked)
49
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
58%
Total reviews
8,802
Pos / Neg
5,147 / 3,655
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.21
at $1.19
Avg playtime
1 h
across 4 players
Total tracked
4 h
No verified owner has reported a time for Sniper: Ghost Warrior yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Sniper: Ghost Warrior is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~30%).
Players online by hour (UTC)
Busiest around 18:00 with about 39 people in game — 3.3× as many as at 06:00, the quietest hour.
As of September 2026, about 14 people are playing Sniper: Ghost Warrior on Steam right now, with a 24-hour peak of 14 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 1h into Sniper: Ghost Warrior, and at $1.19 that's about 1.19 per hour. Steam reviews are mixed.
Sniper: Ghost Warrior costs $1.19 on Steam (USD). The average Coilr player has put 1 hours in, about 1.19 per hour.
Sniper: Ghost Warrior's player activity peaks around 18:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)