
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 2h into Sniper Ghost Warrior 3, and at $19.99 that's about 9.99 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
89
24h peak
192
Peak (tracked)
263
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
67%
Total reviews
19,637
Pos / Neg
13,132 / 6,505
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$11.88
at $19.99
Avg playtime
2 h
across 3 players
Total tracked
5 h
No verified owner has reported a time for Sniper Ghost Warrior 3 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Sniper Ghost Warrior 3 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~33%).
Players online by hour (UTC)
Busiest around 15:00 with about 227 people in game — 2.9× as many as at 04:00, the quietest hour.
As of September 2026, about 89 people are playing Sniper Ghost Warrior 3 on Steam right now, with a 24-hour peak of 192 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 2h into Sniper Ghost Warrior 3, and at $19.99 that's about 9.99 per hour. Steam reviews are mixed.
Sniper Ghost Warrior 3 costs $19.99 on Steam (USD). The average Coilr player has put 2 hours in, about 9.99 per hour.
Sniper Ghost Warrior 3's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 33% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)