
Yes. Players rate it highly.
The average Coilr player has put 1h into Codename CURE. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
6
24h peak
6
Peak (tracked)
25
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
85%
Total reviews
16,526
Pos / Neg
14,015 / 2,511
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Codename CURE is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 14:00 with about 19 people in game — 3.5× as many as at 05:00, the quietest hour.
As of September 2026, about 6 people are playing Codename CURE on Steam right now, with a 24-hour peak of 6 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 1h into Codename CURE. Steam reviews are very positive.
Across 5 tracked owners on Coilr, the average playtime in Codename CURE is about 1 hours.
Codename CURE's player activity peaks around 14:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)