
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 15h into Killing Floor 2, and at $2.99 that's about 0.20 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
5,328
24h peak
5,611
Peak (tracked)
6,361
Coilr players
32
Positive
88%
Total reviews
129,298
Pos / Neg
114,133 / 15,165
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.204
at $2.99
Avg playtime
15 h
across 32 players
Total tracked
468 h
No verified owner has reported a time for Killing Floor 2 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
3%
1 of 32 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Killing Floor 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Americas, but spread across regions.
Players online by hour (UTC)
Busiest around 05:00 with about 4,984 people in game — 1.7× as many as at 23:00, the quietest hour.
As of September 2026, about 5,328 people are playing Killing Floor 2 on Steam right now, with a 24-hour peak of 5,611 concurrent players.
Yes, 3% of tracked Killing Floor 2 owners on Coilr played it within the last two weeks, and roughly 5,328 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 15h into Killing Floor 2, and at $2.99 that's about 0.20 per hour. Steam reviews are very positive.
Killing Floor 2 costs $2.99 on Steam (USD). The average Coilr player has put 15 hours in, about 0.20 per hour.
Across 32 tracked owners on Coilr, the average playtime in Killing Floor 2 is about 15 hours.
Killing Floor 2's player activity peaks around 05:00 UTC, which points to its largest audience being in the Americas region, an estimated 35% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)