
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 8h into Black Mesa, and at $19.99 that's about 2.50 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
390
24h peak
740
Peak (tracked)
1,035
Coilr players
32
Positive
95%
Total reviews
144,540
Pos / Neg
137,248 / 7,292
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.64
at $19.99
Avg playtime
8 h
across 32 players
Total tracked
242 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
3%
1 of 32 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Black Mesa is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 749 people in game — 2.2× as many as at 06:00, the quietest hour.
As of September 2026, about 390 people are playing Black Mesa on Steam right now, with a 24-hour peak of 740 concurrent players.
Yes, 3% of tracked Black Mesa owners on Coilr played it within the last two weeks, and roughly 390 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 8h into Black Mesa, and at $19.99 that's about 2.50 per hour. Steam reviews are very positive.
Black Mesa costs $19.99 on Steam (USD). The average Coilr player has put 8 hours in, about 2.50 per hour.
Across 32 tracked owners on Coilr, the average playtime in Black Mesa is about 8 hours.
Black Mesa's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)