
9
playing on Steam now·
29
24-hour peak
All-time peak 56 in Oct 2026·30 days +15%
On Steam, very nearly.
In October 2026, Half-Life: Source averaged 23 players on Steam at once, 15% more than the month before. The most Coilr has recorded at once is 56 in October 2026. Only 9 people are playing Half-Life: Source on Steam right now, and 29 were at the same time in the last 24 hours. The count now is 16% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 4h into Half-Life: Source, and at $9.99 that's about 2.50 per hour. Steam reviews are mixed. Heads-up: recent reviews are 55% positive, 12 points below its all-time 69%, so something may have changed lately.
$2.50/hr·4h avg·69% positive·55% recently ▾
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 19
30-day average
23
players at once, on Steam
Steam reviews
69%
Mixed
Average playtime
4 h
Coilr players
Coilr players
26
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Half-Life: Source. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 25 | +6 | 56 |
| Sep 2026 | 19 | +0 | 44 |
| Aug 2026 | 19 | −3 | 41 |
| Jul 2026 (from first reading) | 22 | — | 42 |
Positive
69%
Total reviews
16,748
Pos / Neg
11,490 / 5,258
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.39
at $9.99
Avg playtime
4 h
across 26 players
Total tracked
109 h
No verified owner has reported a time for Half-Life: Source yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 26 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Half-Life: Source is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 32 people in game — 2.2× as many as at 06:00, the quietest hour.
In October 2026, Half-Life: Source averaged 23 players on Steam at once, 15% more than the month before. The most Coilr has recorded at once is 56 in October 2026.
On Steam, very nearly. In October 2026, Half-Life: Source averaged 23 players on Steam at once, 15% more than the month before. The most Coilr has recorded at once is 56 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 4h into Half-Life: Source, and at $9.99 that's about 2.50 per hour. Steam reviews are mixed. Heads-up: recent reviews are 55% positive, 12 points below its all-time 69%, so something may have changed lately.
Half-Life: Source costs $9.99 on Steam (USD). The average Coilr player has put 4 hours in, about 2.50 per hour.
Across 26 tracked owners on Coilr, the average playtime in Half-Life: Source is about 4 hours.
Half-Life: Source's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)
About 750k copies on Steam, likely between 420k and 1.5 million, estimated from its Steam reviews. Valve does not publish sales figures.