
Players now
7
24h peak
11
Peak (tracked)
24
Coilr players
2
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
71%
Total reviews
948
Pos / Neg
677 / 271
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when CivCity: Rome is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~30%).
Players online by hour (UTC)
Busiest around 10:00 with about 17 people in game — 4.3× as many as at 02:00, the quietest hour.

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As of September 2026, about 7 people are playing CivCity: Rome on Steam right now, with a 24-hour peak of 11 concurrent players.
CivCity: Rome's player activity peaks around 10:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)