
Worth it if you'll put real hours in.
The average Coilr player has put 2h into System Shock, and at $39.99 that's about 20.00 per hour. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
60
24h peak
76
Peak (tracked)
139
Coilr players
6
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
12,927
Pos / Neg
11,682 / 1,245
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$20.33
at $39.99
Avg playtime
2 h
across 6 players
Total tracked
12 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
33%
2 of 6 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when System Shock is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 22:00 with about 126 people in game — 3.5× as many as at 08:00, the quietest hour.

System Shock® 2 (1999)
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As of September 2026, about 60 people are playing System Shock on Steam right now, with a 24-hour peak of 76 concurrent players.
Yes, 33% of tracked System Shock owners on Coilr played it within the last two weeks, and roughly 60 players are online right now. (as of September 2026)
Worth it if you'll put real hours in. The average Coilr player has put 2h into System Shock, and at $39.99 that's about 20.00 per hour. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
System Shock costs $39.99 on Steam (USD). The average Coilr player has put 2 hours in, about 20.00 per hour.
Across 6 tracked owners on Coilr, the average playtime in System Shock is about 2 hours.
System Shock's player activity peaks around 22:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)