
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 12h into GTFO, and at $39.99 that's about 3.33 per hour. Steam reviews are very positive. Heads-up: recent reviews are 73% positive, 10 points below its all-time 84%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
661
24h peak
1,354
Peak (tracked)
2,575
Coilr players
20
Positive
84%
Total reviews
66,653
Pos / Neg
55,929 / 10,724
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.21
at $39.99
Avg playtime
12 h
across 20 players
Total tracked
249 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 20 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when GTFO is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Russia & CIS (~30%).
Players online by hour (UTC)
Busiest around 14:00 with about 1,015 people in game — 2.8× as many as at 09:00, the quietest hour.

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As of September 2026, about 661 people are playing GTFO on Steam right now, with a 24-hour peak of 1,354 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 12h into GTFO, and at $39.99 that's about 3.33 per hour. Steam reviews are very positive. Heads-up: recent reviews are 73% positive, 10 points below its all-time 84%, so something may have changed lately.
GTFO costs $39.99 on Steam (USD). The average Coilr player has put 12 hours in, about 3.33 per hour.
Across 20 tracked owners on Coilr, the average playtime in GTFO is about 12 hours.
GTFO's player activity peaks around 14:00 UTC, which points to its largest audience being in the Russia & CIS region, an estimated 30% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)