
Yes. Players rate it highly.
The average Coilr player has put 22h into Yakuza 0. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
356
24h peak
368
Peak (tracked)
422
Coilr players
22
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
95%
Total reviews
77,752
Pos / Neg
74,196 / 3,556
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 22 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Yakuza 0 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Players online by hour (UTC)
Busiest around 16:00 with about 422 people in game — 2.1× as many as at 08:00, the quietest hour.

Yakuza Kiwami (Legacy)
Minigames · Beat 'em up

Yakuza Kiwami 2 (Legacy)
Minigames · Beat 'em up

Yakuza 6: The Song of Life
Beat 'em up · Crime

Yakuza 3 Remastered
Beat 'em up · Crime

Yakuza 4 Remastered
Beat 'em up · Crime

Yakuza 5 Remastered
Beat 'em up · Crime

Yakuza: Like a Dragon
Minigames · Crime

Like a Dragon: Ishin!
Beat 'em up · Minigames
As of September 2026, about 356 people are playing Yakuza 0 on Steam right now, with a 24-hour peak of 368 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 22h into Yakuza 0. Steam reviews are overwhelmingly positive.
Across 22 tracked owners on Coilr, the average playtime in Yakuza 0 is about 22 hours.
Yakuza 0's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)